OUR STATEMENT

Comically Large hands you a six-foot pencil and a floor to draw on. But the pencil isn't a prop — it's the point. You're not tapping a screen or clicking a mouse. You're hauling a giant around a canvas, collaborating with a stranger, and making something ridiculous together. The oversized controller isn't just a novelty. It's what turns drawing from a solitary, precise act into something physical, chaotic, and genuinely funny. The imperfection is the experience.

TIMELINE

January 2026 - April 2026

TEAM

4 Designers & 4 Developers

TOOLS

Figma, Unity, Arduino IDE, Blender

EXPERIENCE THE DRAWING

OVERSIZED BY DESIGN

A six-foot pencil changes everything about how you draw. Your whole body becomes the brush — no fine motor control, no undo button, just commitment.

SHARED CANVAS

Two players, two halves, one prompt. Collaboration happens whether you plan it or not. The result is always better (and weirder) than what either player imagined alone.

CHAOTIC GAMEPLAY

When time runs out, your drawing gets a caption. The worse the drawing, the better the joke. Every round ends with something worth keeping. A gallery. A takeaway.

IMMERSIVE CONTROLS

Not just a gimmick — our IR-tracked pencils transform your physical movement into real-time drawing. The act of dragging a giant pencil across the floor is the art. What you make is proof you were here.

Full-body movement

Floor-projected canvas

Real-time IR tracking

Thermal-printed takeaway

A young girl smiling

IMMERSE IN THE DRAWING

01

GRAB THE PENCIL

Pick up one of two six-foot foam pencils and take your side of the canvas. Your opponent — or collaborator — takes the other. The prompt appears overhead.

02

DRAW

Move the pencil across the floor. Optical flow sensors detect motion and trigger IR LEDs in the tip. A camera overhead tracks the light and maps it to your half of the projected canvas in real time.

03

SEE THE REVEAL

When the timer runs out, both halves merge. A comedic caption is generated for your masterpiece — and it prints out on a small thermal receipt you can pocket.

THE FLOOR IS THE CANVAS

Projection maps directly onto the ground beneath your feet. What you draw physically appears where you draw it. No translation layer, no disconnect — just a giant pencil, a floor, and whatever you were willing to commit to.

BUILDING COMICALLY LARGE

IDEATION

January

We started by thinking about what large controller can we design that's not a simple joystick. The six-foot pencil concept was chosen because it required no learning curve — everyone already knows how a pencil works. The challenge became making it actually function, connect with the projected canvas, and ultimately the game.

PROTOTYPING

February

Camera tracking tests taught us how to follow color, then brightness, then IR light. We 3D-modeled the pencil tip component, wired our first Arduino, and realized our biggest challenge was shadows.

INTEGRATION

March - April

IR camera vision merged with the HTML canvas game. Two light sources, two players, two halves of a drawing — tracked simultaneously, projected live onto the floor. The hardware and software started talking to each other for the first time.

ART & SUBMISSION

April

Designers brought the UI, prompts, and visual assets into the game. The thermal printer started producing real takeaways. The comic reveal sequence landed. Final refinements were made ahead of Imagine RIT 2026 — pencils built, canvas calibrated, captions generating.

FOLLOW OUR JOURNEY

@comicallylarge.rit

MEET THE TEAM

OUR DESIGNERS

Mary Clements

Design Team

3D Design

Social Media

Sadie Clements

Design Team

3D Design

Emily Menna

Design Team

UI/UX Design

Hailey Moore

Design Team

Brand Development

UI/UX

OUR DEVELOPERS

Jacob Jablon

Development Team

Physical Computing Developer

Lydia Jin

Development Team

Website Development

Yuri Korolev

Development Team

Game Development

Jayson Packer

Development Team

Physical Computing Developer

A Capstone Project

© 2026 Comically Large Team. All Rights Reserved.

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