

OUR STATEMENT
Comically Large hands you a six-foot pencil and a floor to draw on. But the pencil isn't a prop — it's the point. You're not tapping a screen or clicking a mouse. You're hauling a giant around a canvas, collaborating with a stranger, and making something ridiculous together. The oversized controller isn't just a novelty. It's what turns drawing from a solitary, precise act into something physical, chaotic, and genuinely funny. The imperfection is the experience.
TIMELINE
January 2026 - April 2026
TEAM
4 Designers & 4 Developers
TOOLS
Figma, Unity, Arduino IDE, Blender
EXPERIENCE THE DRAWING
OVERSIZED BY DESIGN
A six-foot pencil changes everything about how you draw. Your whole body becomes the brush — no fine motor control, no undo button, just commitment.
SHARED CANVAS
Two players, two halves, one prompt. Collaboration happens whether you plan it or not. The result is always better (and weirder) than what either player imagined alone.
CHAOTIC GAMEPLAY
When time runs out, your drawing gets a caption. The worse the drawing, the better the joke. Every round ends with something worth keeping. A gallery. A takeaway.
IMMERSIVE CONTROLS
Not just a gimmick — our IR-tracked pencils transform your physical movement into real-time drawing. The act of dragging a giant pencil across the floor is the art. What you make is proof you were here.
Full-body movement
Floor-projected canvas
Real-time IR tracking
Thermal-printed takeaway

IMMERSE IN THE DRAWING
01
GRAB THE PENCIL
Pick up one of two six-foot foam pencils and take your side of the canvas. Your opponent — or collaborator — takes the other. The prompt appears overhead.
Clean Ocean
02
DRAW
Move the pencil across the floor. Optical flow sensors detect motion and trigger IR LEDs in the tip. A camera overhead tracks the light and maps it to your half of the projected canvas in real time.
03
SEE THE REVEAL
When the timer runs out, both halves merge. A comedic caption is generated for your masterpiece — and it prints out on a small thermal receipt you can pocket.
Clean Ocean
THE FLOOR IS THE CANVAS
Projection maps directly onto the ground beneath your feet. What you draw physically appears where you draw it. No translation layer, no disconnect — just a giant pencil, a floor, and whatever you were willing to commit to.

BUILDING COMICALLY LARGE


IDEATION
January
We started by thinking about what large controller can we design that's not a simple joystick. The six-foot pencil concept was chosen because it required no learning curve — everyone already knows how a pencil works. The challenge became making it actually function, connect with the projected canvas, and ultimately the game.
PROTOTYPING
February
Camera tracking tests taught us how to follow color, then brightness, then IR light. We 3D-modeled the pencil tip component, wired our first Arduino, and realized our biggest challenge was shadows.



INTEGRATION
March - April
IR camera vision merged with the HTML canvas game. Two light sources, two players, two halves of a drawing — tracked simultaneously, projected live onto the floor. The hardware and software started talking to each other for the first time.
ART & SUBMISSION
April
Designers brought the UI, prompts, and visual assets into the game. The thermal printer started producing real takeaways. The comic reveal sequence landed. Final refinements were made ahead of Imagine RIT 2026 — pencils built, canvas calibrated, captions generating.
FOLLOW OUR JOURNEY
@comicallylarge.rit
MEET THE TEAM
OUR DESIGNERS








